Whispers of Doom (3 protoss research, 3 zerg research)Ī Sinister Turn (3 protoss research, 3 zerg research)Įchoes of the Future (2 protoss research, 4 zerg research) Make lots of missile turrets around drill.Expanding is optional, should have plenty of resources if you minimize losses.Planetary fortresses useful in holding off enemy, but not necessary.The Dig (120,000 credits, 3 protoss research) Repair damaged diamondbacks between trains.Use marines and marauders with medics as meat shield for diamondbacks.One factory producing diamondbacks with bio support can win without expanding.The Great Train Robbery (110,000 credits, 3 zerg) If you want perdition turrets instead, then maybe skip advanced construction later.Reapers+stimmed marines and medics can stay out at night clearing buildings.Can build bunkers on low ground to guard scv’s and salvage them when lava rises. The Devil’s Playground (110,000 credits, 3 zerg) Smash and Grab (110,000 credits, 4 protoss research) The Evacuation (100,000 credits, 3 zerg research) Zero Hour (55,000 credits, 3 zerg research )īunker Capacity Upgrade - 50,000 research The goal is to constantly go after units and upgrades that help with subsequent missions and both versions of All In. I've been theorycrafting over the past week about the most optimal way to get through the campaign (without too much cheesing). There is an incredible amount of freedom and meaningful choices, even when compared with subsequent campaigns. Wings of Liberty is still my favorite RTS single-player campaign of all time. r/wow /r/diablo /r/hearthstone /r/heroesofthestorm /r/overwatch Same- and similar-topic submissions that exceed 4 per top 25 Promotional submissions that exceed "2 per 1 per 1"ĭuplicate results posts for the same individual match will be removed. To hide spoilers use format: (/spoiler) ( details)ĭeceptive links to shock sites, malware, etc Green verification check mark guide and verified users list Use the "Filters" menu across the top to tailor the content here.
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